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24-03-09

master
kurorin hace 6 meses
padre
commit
6f68b26baf
Se han modificado 41 ficheros con 4231 adiciones y 0 borrados
  1. +72
    -0
      .gitignore
  2. +6
    -0
      .vsconfig
  3. +8
    -0
      Assets/ArtAssets.meta
  4. +83
    -0
      Assets/ArtAssets/MAT_Video.mat
  5. +8
    -0
      Assets/ArtAssets/MAT_Video.mat.meta
  6. +40
    -0
      Assets/ArtAssets/RTX_Video.renderTexture
  7. +8
    -0
      Assets/ArtAssets/RTX_Video.renderTexture.meta
  8. +1287
    -0
      Assets/MainScene.unity
  9. +7
    -0
      Assets/MainScene.unity.meta
  10. +8
    -0
      Assets/Scenes.meta
  11. +8
    -0
      Assets/Scripts.meta
  12. +39
    -0
      Assets/Scripts/Controller.cs
  13. +11
    -0
      Assets/Scripts/Controller.cs.meta
  14. +8
    -0
      Assets/Videos.meta
  15. BIN
     
  16. +27
    -0
      Assets/Videos/录制_2024_01_29_21_03_41_459.mp4.meta
  17. +44
    -0
      Packages/manifest.json
  18. +465
    -0
      Packages/packages-lock.json
  19. +19
    -0
      ProjectSettings/AudioManager.asset
  20. +6
    -0
      ProjectSettings/ClusterInputManager.asset
  21. +37
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      ProjectSettings/DynamicsManager.asset
  22. +11
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      ProjectSettings/EditorBuildSettings.asset
  23. +40
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      ProjectSettings/EditorSettings.asset
  24. +64
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      ProjectSettings/GraphicsSettings.asset
  25. +487
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      ProjectSettings/InputManager.asset
  26. +35
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      ProjectSettings/MemorySettings.asset
  27. +93
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      ProjectSettings/NavMeshAreas.asset
  28. +8
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      ProjectSettings/NetworkManager.asset
  29. +44
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      ProjectSettings/PackageManagerSettings.asset
  30. +56
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      ProjectSettings/Physics2DSettings.asset
  31. +7
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      ProjectSettings/PresetManager.asset
  32. +713
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      ProjectSettings/ProjectSettings.asset
  33. +2
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      ProjectSettings/ProjectVersion.txt
  34. +239
    -0
      ProjectSettings/QualitySettings.asset
  35. +121
    -0
      ProjectSettings/SceneTemplateSettings.json
  36. +43
    -0
      ProjectSettings/TagManager.asset
  37. +9
    -0
      ProjectSettings/TimeManager.asset
  38. +36
    -0
      ProjectSettings/UnityConnectSettings.asset
  39. +14
    -0
      ProjectSettings/VFXManager.asset
  40. +8
    -0
      ProjectSettings/VersionControlSettings.asset
  41. +10
    -0
      ProjectSettings/XRSettings.asset

+ 72
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.gitignore Ver fichero

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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.vsconfig Ver fichero

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{
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}

+ 8
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Assets/ArtAssets/MAT_Video.mat Ver fichero

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+ 8
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+ 40
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Assets/ArtAssets/RTX_Video.renderTexture Ver fichero

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+ 8
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+ 1287
- 0
Assets/MainScene.unity
La diferencia del archivo ha sido suprimido porque es demasiado grande
Ver fichero


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+ 39
- 0
Assets/Scripts/Controller.cs Ver fichero

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;

public class Coltroller : MonoBehaviour
{
public VideoPlayer player;
public List<VideoClip> clips = new List<VideoClip>();

int currentIndex = 0;

public List<int> endButtons_0 = new List<int>();
public List<int> endButtons_1 = new List<int>();
public List<int> endButtons_2 = new List<int>();
public List<int> endButtons_3 = new List<int>();
public List<int> endButtons_4 = new List<int>();
public List<int> endButtons_5 = new List<int>();
public List<int> endButtons_6 = new List<int>();

// Start is called before the first frame update
void Start()
{
}

// Update is called once per frame
void Update()
{
}


public void PlayVideo(int _index)
{
}

}

+ 11
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+ 8
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+ 27
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Assets/Videos/录制_2024_01_29_21_03_41_459.mp4.meta Ver fichero

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+ 44
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Packages/manifest.json Ver fichero

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+ 465
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