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# This .gitignore file should be placed at the root of your Unity project directory | |||
# | |||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore | |||
# | |||
/[Ll]ibrary/ | |||
/[Tt]emp/ | |||
/[Oo]bj/ | |||
/[Bb]uild/ | |||
/[Bb]uilds/ | |||
/[Ll]ogs/ | |||
/[Uu]ser[Ss]ettings/ | |||
# MemoryCaptures can get excessive in size. | |||
# They also could contain extremely sensitive data | |||
/[Mm]emoryCaptures/ | |||
# Recordings can get excessive in size | |||
/[Rr]ecordings/ | |||
# Uncomment this line if you wish to ignore the asset store tools plugin | |||
# /[Aa]ssets/AssetStoreTools* | |||
# Autogenerated Jetbrains Rider plugin | |||
/[Aa]ssets/Plugins/Editor/JetBrains* | |||
# Visual Studio cache directory | |||
.vs/ | |||
# Gradle cache directory | |||
.gradle/ | |||
# Autogenerated VS/MD/Consulo solution and project files | |||
ExportedObj/ | |||
.consulo/ | |||
*.csproj | |||
*.unityproj | |||
*.sln | |||
*.suo | |||
*.tmp | |||
*.user | |||
*.userprefs | |||
*.pidb | |||
*.booproj | |||
*.svd | |||
*.pdb | |||
*.mdb | |||
*.opendb | |||
*.VC.db | |||
# Unity3D generated meta files | |||
*.pidb.meta | |||
*.pdb.meta | |||
*.mdb.meta | |||
# Unity3D generated file on crash reports | |||
sysinfo.txt | |||
# Builds | |||
*.apk | |||
*.aab | |||
*.unitypackage | |||
*.app | |||
# Crashlytics generated file | |||
crashlytics-build.properties | |||
# Packed Addressables | |||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | |||
# Temporary auto-generated Android Assets | |||
/[Aa]ssets/[Ss]treamingAssets/aa.meta | |||
/[Aa]ssets/[Ss]treamingAssets/aa/* |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.Video; | |||
public class Coltroller : MonoBehaviour | |||
{ | |||
public VideoPlayer player; | |||
public List<VideoClip> clips = new List<VideoClip>(); | |||
int currentIndex = 0; | |||
public List<int> endButtons_0 = new List<int>(); | |||
public List<int> endButtons_1 = new List<int>(); | |||
public List<int> endButtons_2 = new List<int>(); | |||
public List<int> endButtons_3 = new List<int>(); | |||
public List<int> endButtons_4 = new List<int>(); | |||
public List<int> endButtons_5 = new List<int>(); | |||
public List<int> endButtons_6 = new List<int>(); | |||
// Start is called before the first frame update | |||
void Start() | |||
{ | |||
} | |||
// Update is called once per frame | |||
void Update() | |||
{ | |||
} | |||
public void PlayVideo(int _index) | |||
{ | |||
} | |||
} |
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